Welcome to Mogu’shan Vaults LFR Part 2. This guide video is for tanks, healers, and dps. This guide is going to consist of The Spirit Kings, Elegon, and Will of the Emperor LFR 25-man.
So to start things off here and start the trash, you’ll wanna talk to Lorewalker Cho. He’s the panda that faces the entrance there. He’ll run down the stairs and the trash will show up as kind of ghosts down here.
So this is the Spirit Kings encounter. What’s important to know here is that there’s actually four bosses: Qiang, Subetai, Zian, and Meng. Each of them has their own set of unique abilities but one of their moves will carry over to the other bosses for the rest of the fight. We’ll explain more of that later. At the pull here, stack up on your tank. I’m marked as the star. Hopefully your tank will mark themself or mark them yourself. Stack up on him because he has an ability that splits damage between everyone in front of him. So it’ll prevent your tank from getting one-shot, and prevent you from getting one-shot. Also DPS if you run in and try and pull the boss, you’re going to get one-shot.
So this is Annihilate. It is a frontal cone AOE. All you have to do is run straight through the boss and then just hang out and hit him again. So this is Flanking Orders. There’s Guardians around the room and you know which ones are going to start Flanking across the room because they solidify. All they do is march across the room swinging their axes. Don’t stand in front of the march. Tanks you’re going to have to drag the boss out of the way of the straight line. DPS and healers and ranged: there’s no reason for you to get hit by Flanking Orders, at all. Flanking Orders is one of those special abilities that is gonna persist until the end of the fight so you’re always going to have Flanking Orders and to look around the room and see where they’re coming from. One other little protip for the healers and DPS is while you’re moving out of the Flanking Orders, maintain your stack on the star as best as you possibly can.
This is Subetai and what’s important for this guy is you spread out. You were stacked; now you need to spread out as quickly as possible. That’s because of the move he just did there, Volley, where he shoots three waves of arrows in a direction. They do increasing damage each wave, so move out of that as fast as possible. The other one there is Pinning Arrows. It looks like Rain of Arrows, the old hunter move. Everyone in the area gets pinned to the ground with an arrow and they’re stunned, they can’t do anything until they’re broken out. You break them out by killing the arrow that’s pinning them to the ground. So ideally, it should only be 2-3 people with a good spread but if it’s a whole bunch, get over there and AOE them out pretty quick because they do a lot of damage and if your healers get pinned, they can’t heal you either.
So Subetai also does pillage and that’s a special ability that will carry over. He hops to a place in the room and spins in a circle around it. Don’t stand in range of his spinning because it will hurt you and there’s no reason to stand in it.
Ranged, Pinning Arrows really is your job. DPS just stand on the boss to get your numbers up rather than running around trying to hit Pinning Arrows.
This next boss is Zian. Tanks (and any DPS that have an interrupt as well) interrupt every Shadow Blast that you possibly can because it does a decent amount of AOE damage. Even though it won’t kill you, it’s worth interrupting to save your healers a bit of headache.
So Zian does Undying Shadows which is his special ability that carries over. It spawns a skull that chases someone around the room. Run away from the skull if it spawns on you. Ranged need to kill the skull. Just DPS down the Undying Shadow. Wherever you kill it, it’ll spawn a big puddle underneath it so you don’t want to kill it when it’s in the middle of the raid. If you get it spawned on you, obviously run away from the raid; don’t drag it through people. And then don’t stand in the puddle when it dies. The Undying Shadows is the special ability that will carry over for the rest of the fight as well. There’s only one boss left, but you’ll continue to put up with those even during the last boss. And try not to drop it in the middle of the room like that.
Alright, so this is Meng. He’s the last of the four bosses. His big ability is called Maddening Shout. It hurts, so this is where healers you’re going to get your big numbers up. Same with you DPS. It basically turns all the people in the raid into enemies of each other and they need to be DPSed down. Once they take a certain amount of damage they will be broken out of the Maddening Shout and they’ll be healable and stuff like that - they can DPS again. It’s very very important not to crowd-control your own raid. That would really, really slow down DPS if you slowed people, stunned them, ice block them, whatever - don’t do it. Maddening Shout is where DPS you’re going to get your big AOE numbers up. Healers, it’s where damage is actually starting to get harder. Things are starting to hurt. Try and make sure you have a lot of mana when this phase starts.
And finally for tanks and DPS, interrupt as many Crazy Thoughts as you can. Each time he successfully casts a Crazy Thought he’ll gain 10 rage. The more he has buffs one of his special abilities. So he’ll either reflect more raid damage, or he’ll do more damage to the tank with the more rage that he has. So if he’s anywhere below about 75 rage, interrupt Crazy Thoughts. If he’s above 75 rage, then let him go just so he caps out quicker and goes back to 0 rage. He’ll alternate between reflecting damage and increasing damage on your tank.
These adds right here, the Mogu’shan Secret-Keepers, put a raid-wide debuff on everyone that will stack up to 10 times. At 10 stacks it will turn you into Solid Stone. They need to be dispelled around 8 stacks. Healers make sure that the tanks get their dispells. Make sure that you get your dispells because otherwise you can’t help anyone out. Priests, this is your big moment to use Mass Dispell. Use it on cooldown every single time you can and just keep an eye on your stacks and especially the tank’s stacks. There’s no need to turn into Solid Stone because you won’t be able to DPS or hit anything.
So little protip for tanks here: The next three pulls leading up to Elegon all have these Mogu’shan Wardens in it. You wanna be sure you get out of the blue AOE that they put down in front of them. It doesn’t hurt terribly bad but it does knock you back and do some damage to you so you might as well be friendly to your healers and your DPS by moving out of as many of those AOEs as you possibly can.
Okay so this is Elegon, and it’s the second boss in Mogu’shan Vaults Part Two. So this room is circular with a circle in the center. Right now there’s a gaping hole there where the floor will spawn. For most of the fight you’ll need to be on that glass floor. You’ll know if you’re on it because you’ll turn into a kind of celestial star-person. You get a big DPS boost if you’re on that floor. Now, notice the six dots around the room, the six pylons. We’ll talk about those later. This is a pretty long fight so healers if you use a big 3 minute CD at the beginning, you’ll have it again for the end. You need to make sure you have it at the end because that’s when you’ll get your big heals per second up. This is kind of a tank and spank fight. Ranged you’re going to love the adds. Multidots and stuff like that. That’s about it.
Tanks throughout the entire time that you’re tanking Elegon, make sure you face him away because he has a Celestial Breath that you’re about to see in a minute and it hurts pretty bad. It doesn’t hurt you too bad but it’ll hurt the DPsers really bad so make sure you face him away. He just spawned a Celestial Protector. You’ll want to have your off-tank pick him up and bring him toward the DPSers so they can kill him pretty quickly. And right when he’s about to die, somewhere around 20% health, take him off of the glass circle that we’re standing on right now. When he dies he does an AOE called Total Annihilation and it hurts pretty badly: about 25% of everyone’s health to the entire raid. But it’ll do way less damage if he’s off the glass so do your best to get him off the glass.
So this is Draw Power. The six pylons have six orbs. The orbs are called Energy Charges. All six need to go down. Several times. When all six go down, you’re going to get Draw Power, the second wave. In a good LFR you’re going to get 4-6 waves of these. So kill all these Energy Charges. Both Melee and Ranged needs to do this. Tanks, everyone. Healers if you’re not doimg anything, hit the Energy Charges. The more waves of Draw Power you get, the more you’ll stack a debuff on Elegon that will cause you to do more damage to him. If even one of the Energy Charges gets to the edge, the glass floor will despawn. So you need to pay attention to see if anything gets to the edge because the Empyreal Focuses (the pylons) will pop up and the floor will disappear. And people will die because they’re standing on the floor and they didn’t know about the video. So make sure that you DPS down the Energy Charges multiple times and then DPS down the pylons and then don’t jump into the center.
Once all six pylons are back, it’ll go back to what we saw earlier where we just are sitting there killing Elegon. Tanks: for this part here, help kill the pylons. Once you see Cosmic Sparks start to spawn, pick them up. They don’t hurt too bad but might as well keep them from running around. Pick up as many of those as you can.
So this is the final phase of Elegon. The outer room is gonna have Radiating Energies going through it. Don’t stand outside the glass floor because you’ll just die. You’ll just take too much damage and no one will bother healing you up - it’ll be a waste of heals. So don’t do it. Just stand on the glass floor until the boss is dead. This is the last phase and he’ll also take the most damage because you’ve gotten so many Draw Power stacks on him. This is where you get the big DPS up. Also because Radiating Energies, healers, your numbers are gonna go way, way up. Especially if you can pump out a lot of AOE heals. So everyone just kind of ticks down in health during this entire phase. You wanna make sure that you have 80% of your mana going into this phase to keep everyone healed. Also there’s no Celestial Protector adds during Phase Three.
So this is the Will of the Emperor. It is the last boss fight in Mogu’shan Vaults LFR Part Two. And throughout the first part of the fight, there actually won’t be any bosses out. There’ll just be waves of adds and we’ll talk more about what to do with those adds in a second. After a few waves, the bosses will spawn: one of the left and one on the right. Set up with your tank which one’s gonna grab the left boss, which one’s gonna grab the right boss and I’ll talk more in a minute where you’ll take those bosses once they spawn.
So there are three add types. This first type here is called an Emperor’s Rage. It jumps out from the wall and it spawns in pairs. Emperor’s Rage are the most simple of the three add types; you can just DPS them down as fast as you can. You can stun them, you can CC them, do whatever you want - just DPS them down. The second type of add is called Emperor’s Strength. Emperor’s Strength puts a circle on the ground then he smashes his hammer into the center of the circle and stuns anything that is standing inside that circle on the ground. So when this pops up, DPS it down and don’t stand inside the circle. Tanks, since you have nothing to do until the bosses come out. Might as well pick up the Strengths and tank them so that you avoid damage going around to other people. The last type of add is called an Emperor’s Courage. It will fixate on the tank that is furthest away from where it spawns. This add has a shield in front of it and DPS that means you need to DPS the add down from behind it. If you try and DPS in front of it, it’ll hit the shield and it won’t do anything. That is the most important type of add to kill. So kill the Courages first, then kill the Strengths, then kill the Rages. So that’s shield, stun, then the last two that spawn in a pair.
These two guys that just dropped out are the bosses and immediately pick them up, Tanks, and start dragging them backwards to where you entered the room by the stairs. Healers, you’ll wanna stay in between where the tanks are, but back towards the back of the room a little bit more so that you’re in range of the DPS that are back there killing any adds. So ranged, you’re gonna be standing between the two bosses mostly, but your big job is gonna be the adds. So make sure you’re in range of all the adds that spawn. You’re gonna have a bit of running around to do for that. Melee DPS, you’re gonna be, on average, with the tanks underneath the boss’s feet. There’s a little dance you’re gonna do for this to make sure you don’t take a ridiculous amount of damage and to get your numbers up. Now, if you can’t do that dance for whatever reason, you lag or you just suck at it: don’t try. Go ahead and DPS down the adds with the ranged. You’re still gonna get pretty damn nice numbers doing it and if the adds get overwhelming anyway, you’re probably gonna wipe.
So the dance that Evaly was talking about is what I’m doing here with the Devastating Combos. Each of the moves is a Devastating Blow and he’ll indicate which direction he’s gonna do a Devastating Blow with a blue slash, then he’ll do the blow 180 degrees in that direction so you’ll want to stand on the opposite side of the blue slash whenever you see that. The other thing that he can do is, there won’t be any blue slash at all, he’ll just raise his foot and there’ll be 360 degrees around him, a smaller radius move. You’ll wanna be really aware of that and just run straight away from the boss; you’ll see me do it here in a second. So if you avoid all 5 of the Devastating Blows, you’ll get that purple button that just showed up in your Extra Action Button 1 spot. Press that and you’ll instantly do 500,000 damage to the boss. Tanks, this is especially important for you because for every blow that you stand in, it’ll reduce your armor by 10% and the boss will hit you extremely hard.
So this right here is Titan Gas. The entire room fills up with a yellow smoke and this is where heals, you’ll get your numbers up. This is where tanks use your cooldowns. There’s raid-wide AOE damage whenever the Titan Gas is up and it’s where you’re most likely to wipe. Healers, rotate through your big cooldowns, rotate through your minor cooldowns; just keep everyone alive through the Titan Gas. They’ll spawn at regular intervals throughout the entire fight. Tanks, make sure you use your personal CDs, especially during the Titan Gas phase to make sure you don’t take a ridiculous amount of damage while the healers are focusing on raid healing.
A protip for no matter what role you are, if you can get this fight down in LFR, you know it in Regular. It’s the same exact mechanics and moves, they just hit harder and have more health, etc. So if you have this down in LFR, you know the fight in Regular as well.
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